Dec 10, 2007, 07:26 PM // 19:26
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#1
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Lion's Arch Merchant
Join Date: Sep 2007
Location: Mass
Guild: Cellestial Guard
Profession: W/E
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Nec Dmg
I like my necromancer but lately i been veryy bored with him. I hear alot about how necros dish out so much dmg but i have tryed alot of builds and found there dmg to be very subpar. What is a fun build that does good dmg that dosent envolve minions (hate MM) i like spaming and degen is fun.
Prefurred atr would be BM and or DM. as you can tell i dont play necro that much i realy like the class i just gata find a build/style i like in it.
Thanks
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Dec 10, 2007, 08:34 PM // 20:34
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#2
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Frost Gate Guardian
Join Date: Oct 2005
Location: The Crystal Desert
Guild: Guild of Dangerous Surprise[GODS]
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If you want damage curses is definatly your best bet.
[skill]Spiteful Spirit[/skill][skill]insidious parasite[/skill][skill]Barbs[/skill][skill]Mark of pain[/skill][skill]Enfeebling Blood[/skill] You can take [skill]Arcane Echo[/skill] and echo SS but thats a whole other arguement I dont feel like getting into it. [skill]Desecrate Enchantments[/skill] is ok as well.
try out some of those skills and you'll see what ppl mean when they say necro can do lots of damage. Bring a bunch of melee henchies and barbs and Mark of Pain are godly. If you use these skills you'll see plenty of little green numbers floating around.
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Dec 10, 2007, 09:45 PM // 21:45
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#3
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Ascalonian Squire
Join Date: May 2007
Guild: Lievs Death Squad [LDS]
Profession: N/
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I use the same build as above.
In addition I take Pain Inverter and Necrosis.
Barbs and Mark of Pain are best used in combination with a MM hero
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Dec 11, 2007, 11:10 AM // 11:10
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#4
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Lion's Arch Merchant
Join Date: Oct 2007
Guild: The Underground PvP Society (PVPS)
Profession: N/Mo
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Quote:
Originally Posted by thor thunder
What is a fun build that does good dmg that dosent envolve minions (hate MM)
Prefurred atr would be BM and or DM.
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So you want BM, or DM, but without minions, and good damage.
I think you just contradicted yourself.
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Dec 11, 2007, 11:23 AM // 11:23
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#5
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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Was going to post a discord build, but those works best with minions.
You can run icy veins/putrid bil/rising bile/putrid explosion, but tbh it aint really effective.
Haven't played blood magic since I realised it wasn't worth it.
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Dec 11, 2007, 11:32 AM // 11:32
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#6
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Jungle Guide
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
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Degen on a necro isn't easy, unlike a mesmer we don't get skills to easily stack 10+, [skill=text]Life Transfer[/skill] + [skill=text]Life Siphon[/skill] is about the only way;
It's single target, not to fast to cast, way too long to recharge and only 11 oposed to the general minimum of 13 you need as some bosses have a permanent health regen of 3 or 4.
Necro degen, is mostly just for an additional bit of damage, not the main source.
[skill=text]Spiteful Spirit[/skill] is by far the most logical way for damage, though [skill=text]Mark of Pain[/skill] can be said similar about when used right.
This week I plan to cap [skill=text]Spoil Victor[/skill] and use it in a build with, [skill=text]Arcane Echo[/skill], [skill=text]Awaken the Blood[/skill] and [wiki]Angorodon's Gaze[/wiki]; if it works out I'll let you know.
I used to like [skill=text]Discord[/skill], but the difficult conditional it requires makes it deal damage slower than SS does and it has no AoE.
Last edited by System_Crush; Dec 11, 2007 at 11:42 AM // 11:42..
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Dec 11, 2007, 11:50 AM // 11:50
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#7
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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anyway degen isn't effective on PvE with things dying left and right. If you really want to go degen, Corrupt enchantment + parasitic bond + faintheartedness is both defense + offense.
Spoil victor is nice...and Discord requires a whole team build, but then, pew pew.
Last edited by Turbobusa; Dec 11, 2007 at 11:52 AM // 11:52..
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Dec 11, 2007, 12:15 PM // 12:15
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#8
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Wilds Pathfinder
Join Date: Oct 2007
Location: USA
Guild: DMI
Profession: N/
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I happen to use a Death Magic oriented build and have found Putrid Bile to be a useful degen tool, with bonus damage.
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Dec 11, 2007, 05:16 PM // 17:16
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#9
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Frost Gate Guardian
Join Date: Oct 2005
Location: The Crystal Desert
Guild: Guild of Dangerous Surprise[GODS]
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ok so heres a BM build I like to use sometimes. it wont out out as much dmg as a minion build or an SS build but it can provided focused damage on a single tagret w/o running out of energy for quite a while.
First you need a Self-inflicted condition. I use [skill]illusion of haste[/skill][skill]Chilblains[/skill]or [skill]Signet of Agony[/skill]
Then...[skill]Awaken the Blood[/skill][skill]Echo[/skill][skill]Angorodon's Gaze[/skill][skill]vampiric gaze[/skill][skill]Plague Touch[/skill] and then you can just put in w/e is appropriate for the last 2 spots.
I like illusion of haste best because it also allows you to kite from warriors if you plague touch or send it away. Chilblains has the nice plus of AoE enchantment removal and Sig. of Agony lasts the longest but both of those also drop your health so its up to you.
So what I do is go out cast IoH and while I am waiting for it to end after 5 seconds I cast ATB and then Echo. Once it ends I cast Angorodons gave for 3 energey and 87 damage then cast the echo'ed version.
Now if you are running dual 20/20's alot of times you dont even need to cast Vampiric gaze and by the time you have casted the second AG the first will almost have recharged. If it hasnt recharged just cast a VG and then go back to casting AG's. Also, if you have the skill Ebon battle Standard of Wisdom that will let you continually cast AG.
Keep ATB up and stay crippled at all times unless you need to flee.
So like I said it wont do nearly as much as an SS or MM probably but allows you to hit a single target with 87 damage over and over again only costing you 3 energy each time. Its kinda a nice change of pace from SS'ing all the time.
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Dec 11, 2007, 06:49 PM // 18:49
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#10
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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And then your monk hench/hero removes your conditions. I already tried, they just don't get that it benefits you. You have to get human monks for angorodon's gaze to work as intended
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Dec 11, 2007, 06:51 PM // 18:51
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#11
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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degen:
[skill]blood drinker[/skill][skill]plague sending[/skill][skill]virulence[/skill]
Blood is better at doing damage than Death (if you don't do MM).
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Dec 11, 2007, 07:11 PM // 19:11
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#12
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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Quote:
Originally Posted by Draginvry
So you want BM, or DM, but without minions, and good damage.
I think you just contradicted yourself.
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Spoil Victor and Discord says hello.
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Dec 11, 2007, 07:34 PM // 19:34
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#13
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Frost Gate Guardian
Join Date: Oct 2005
Location: The Crystal Desert
Guild: Guild of Dangerous Surprise[GODS]
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Quote:
Originally Posted by Turbobusa
And then your monk hench/hero removes your conditions. I already tried, they just don't get that it benefits you. You have to get human monks for angorodon's gaze to work as intended
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Eh true. You can just not bring condition removal on your heroes though and its not hard to tell your human monk not to take them off you.
But its just kind of a gimmick build anyways imo. I just do it for fun sometimes, I wouldn't actually run it if I were doing a high-end area/mission.
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Dec 12, 2007, 08:31 AM // 08:31
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#14
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Jungle Guide
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
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Quote:
Originally Posted by System_Crush
This week I plan to cap [skill=text]Spoil Victor[/skill] and use it in a build with, [skill=text]Arcane Echo[/skill], [skill=text]Awaken the Blood[/skill] and [wiki]Angorodon's Gaze[/wiki]; if it works out I'll let you know.
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As I feared, my monks are too good, SV doesn't fire enough to me more than a nice-to-good single target spike.
Which isn't bad, but a 105-115 hit for 10 energy with an 11 sec re-use cycle and can't be used on the same target twice, compared to [skill=text]Insidious Parasite[/skill] which fires 4-6 times no matter if the target is below 50% health, just doesn't measure up high enough.
(the 2-3 hits if its a boss, are a lot more appetizing though)
I also tried it with a 60% DP + protective spirit build, in that case it works marvelously, best I've seen so far, manged to solo things twice the strength of my usual farming fodder.
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Dec 12, 2007, 09:12 AM // 09:12
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#15
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Spoil Victor honestly is pretty crappy for outside of farming. It can lower health up until 400-ish then it's useless. Really aside from boss-farming and Shiro, when would you prefer that over SS?
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Dec 12, 2007, 09:25 AM // 09:25
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#16
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Desert Nomad
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SV is useless just about everywhere in NM.
It's effective in some HM areas since stuff has higher hp. I was surprised at how many times it triggered while fighting hm jotun. Like pain inverter, it becomes better if you have an mm.
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Dec 12, 2007, 09:33 AM // 09:33
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#17
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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You do realize it is possible to cast SV on a target that is, uhm, not attacking you?
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Dec 12, 2007, 09:38 AM // 09:38
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#18
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Jungle Guide
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
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Quote:
Originally Posted by Moloch Vein
You do realize it is possible to cast SV on a target that is, uhm, not attacking you?
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Yea but they will still be attacking an ally,
Unless your team has one of those rare rangers that managed to level and still uses a dire pet, or Olias is chain dying with 60% DP... again /rolleyes.
Most allies will have more HP than the mob will have after SV fires once, or twice.
Last edited by System_Crush; Dec 12, 2007 at 09:41 AM // 09:41..
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Dec 12, 2007, 09:39 AM // 09:39
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#19
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by Moloch Vein
You do realize it is possible to cast SV on a target that is, uhm, not attacking you?
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How does that change the fact that SV is useless after a few seconds?
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Dec 12, 2007, 09:45 AM // 09:45
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#20
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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Alright, to spell it out to you.
Attach it to a monk healing his fellow baddies.
Bring a minion bomber.
Bring spike skills sufficient to take down a target a notch or two and watch the SV'ed monk zap boom.
While I agree this skill, naturally, becomes stronger the more health the opponents have, it's by no means useless in NM.
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